RenderStorm Maya plugin
Release notes: 2/29/2015
This plugin performs automated "PreFlight" Scene Check (Asset Gathering, 3rdparty plugin check, etc) and is designed as the easiest and most troublefree way to submit your Maya scene for rendering in our cloud.
Currently supports Maya versions 2015, 2016 and 2017
Supports stillimage "tiled" rendering across multiple rendernodes for accelerated rendering of very large/heavy frames (Arnold doesn't support tiled rendering)
Renderingengines fully supported: Maya software renderer, Redshift, Arnold, VRAY (CPU), Maxwell
Attn: REDSHIFT GPU USERS!: We support Most Versions of Redshift. Please contact us with your Current RedShift Version and we will setup your account to work with Your Version. To find your version go to control panel - programs - programs and features as below:
Features not supported or still under development
mental ray support for Maya is NOT currently supported but is under development as a high priority.
Upon registration with RenderStorm, you should install the RenderStorm Cloud UI application. The Maya plugin script will automatically be copied to :
Once installed, the plugin will be accessible in a new shelf in the main UI called “RenderStorm”. Click the
RenderStorm logo icon to start the plugin.
(*BE sure the RenderStorm Cloud UI software is also installed, running and connected to our service before you launch the Maya plugin or the plugin won't start!*)
*If you originally installed your Maya application in a nondefault location:
(then follow these steps to install our Maya plugin)
Step 1 Start the RenderStorm Cloud UI desktop utility that you just downloaded and installed. Login to your account. Use the user name and password you choose when you registered.
Step 2 . After you have logged into the Cloud User Application, the application will then search your system for your Maya installation. If Maya is not installed the default location/path of your hard drive, you will need to manually the root location/path. First make sure you are logged into the Cloud User Application. You can do this by clicking on the cloud in the system tray and then clicking on connect to render farm service.
Then choose: > preferences
From the preferences screen, choose >Plugin Manager and then Right click and choose: > Add to
manually set the location to the root directory of your Maya installation.
Using the Plugin
Whenever invoked, the RenderStorm plugin will create it's own GUI window and will show the current scene's render settings and a few controls for submitting your scene for render.
*Please be sure that the RenderStorm Cloud UI utility is running and connected to the RenderStorm cloud
rendering service before attempting to submit rendering jobs via the plugin.
Plugin settings :
- App Profile : defaults to current application version in Maya render globals
-Renderer : defaults to current selected rendering engine in Maya render globals
-Priority: select your job priority. Higher charges for "Business" and "Premium" but jobs will start sooner and finish ahead of any "Standard" jobs.
-Delivery Method : currently "frame" is only available option. Each frame will be downloaded to the user upon completion of rendering.
-File name prefix : overrides the name of your rendered frames as defined in Maya's render globals settings if you want.
File name format : **For animated sequences please be sure to select a multiframe naming format!!
- Image Format : shows current file type selected in Maya render globals
- Use Tiles : enables "tiled rendering" option. Allows multiple nodes to render a single large frame. Columns X Rows = number of rendering nodes. **Please note that while rendering times will be shorter, overal rendering efficiency (price/performance) is also decreased, especially on scenes that take a long time to load.**
- Single node render : forces all processing to be performed on a single rendernode. Useful for manual submission of certain types of VRAY/Mental ray jobs
- Renderable cameras : shows current Maya render globals settingindicates
the camera views which will be rendered.
-Width/ Height : Self xplanatory, overrides the Maya render globals values
- GI Frame Step : (VRAY only) select GI irrandiance map frame interpolation value here