RenderStorm Maxwell Render (Standalone)
Release notes: 5/8/2016
RenderStorm’s Maxwell Render (standalone) job submission template provides an easy and
troublefree way to submit your Maxwell scene file(s) for rendering in our cloud.
procedure requires that your Maxwell .mxs files are first exported from your primary 3D
design application or Maxwell Studio using the “PackandGo” option
Currently supports Maxwell3 scene files up to version 188.8.131.52
- Stillframes and animated sequences
- RealFlow (“.bin” files (must be included with “PackandGo”export )
- Multiple file output including .mxi and other image formats (.exr, .tiff, etc)
- command line flag overrides
- mxi multilight
Features not supported (under active development)
- Automated .mxi “cooperative rendering” and mxi merge function (although this can be done manually)
- resuming/refining of previously rendered .mxi frames
Upon registration with RenderStorm, you should install the RenderStorm Cloud UI application.
The Maxwell3 Cloud UI template will automatically be enabled if you selected this option at
Preparing/Exporting Maxwell .mxs file(s)
The Maxwell Render plugin for 3D applications (including Maya, MODO, 3ds Max, Revit,
Cinema4D, Blender, Lightwave, etc) provides a method for exporting your scene in Maxwell’s
native .mxs file format, as do scenes completed in Maxwell Studio.
Although the location of the “Export to .mxs” feature is slightly different for each application, the
following steps apply in preparing your scene for rendering:
- Finalize Maxwell scene/render settings (sampling level, max. time, resolution, camera view, etc) in either Maxwell Studio or within the Maxwell render settings in your application’s Maxwell plugin
a. Be sure to enable rendered file output
i. If using Maxwell Studio, put a check “x” next to image/MXI output
ii. Inside your 3d app’s Maxwell plugin enable file output checkboxes
iii. Specifying the file output path and/or file name is *not required* you will chose these values using our CLoud UI tool in later steps
- Perform an export to “.mxs” files using Maxwell’s “PackandGo”feature:
a. In Maxwell Studio, find this under the “File”>”Packand go”
b. If exporting from your 3D application, refer to the instructions for exporting .mxi files for your specific Maxwell plugin version and be sure to select the “Packand_go” option.
- Open the RenderStorm Cloud User interface (desktop application)
- Click “New Project” (or select an existing one)
Right mouse click in the upper left panel under “Scene name/Job Identifier” and select “new”. Then select “Maxwell3” from the option under “Rendering Application”
Enter your chosen values for the following (required) options (highlighted in Red below):
- Shot name (you can type your own )
- Job identifier: (you can type your own)
- Render Queue choose one: (“Standard” is least expensive, “Premium” is most expensive but will start/finish sooner)
- Render Pool: be sure to select “MAXWELLSTANDALONE”
Enter your chosen values for the following (required) “Local Project Settings” options (highlighted in Red below):
- Project Directory: locate the root folder of your exported Maxwell project (you will see your .mxs file(s) here as well as any other assets required for proper rendering of your scene)
- Scene File Name: select your .mxi file. *if your project is a single frame render, simply select the .mxi file. If you have exported a sequence of numbered .mxi files (required for animations), just select the first .mxi file in the sequence.
- Output Directory: Select the location on your local hard drive where you want the final rendered frames to be downloaded to. *Please do not use network paths or “special characters” such as “#, &, @, etc)
- Image File Name: Please type the name you want to give your rendered frame(s). Be sure to include the file extention of the file type indicated in your scene. (i.e. “.png. .exr, .tiff, etc) * This file name will also apply to the rendered .mxi file(s) if you have selected “Generate .MXI Output”. MXI files will be returned with the “.mxi” image extension.
Enter your chosen values for the following (required) “Render Frames” options
(highlighted in Red below)
Single Frame Render check: this option if rendering only only a single .mxs file
exists in your project folder (if checked, the frame range options will be disabled)
Frame List use: this if you only want to render specific frames or frame ranges,
in your .mxs sequence
Starting Frame/Ending Frame: type the frame range you want to render. The
numbers use here will be appended to the end of your chosen output file name.
(Optional) Enter your chosen values for the following “Additional Settings”
- Camera: this can be useful if you have multiple cameras in your scene. Simply type the name of the camera you want to use for the rendering. (be sure to use the exact name as listed in your scene file)
- Sampling Level: You can use this to override the SL quality setting specified in your .mxs scene file. Use values from 1 to 30.
- Render time: You can use this to override the max. time limit setting specified in your .mxs scene file. Use values (in minutes)
Enter Maxwell command line flags here. (Optional, for advanced users) These flags will be used to adjust rendering settings at rendertime. (not all flags/switches are supported, such as running external scripts, modifying project path values, etc)