RenderStorm Blender plugin
Release notes: 2/29/2017
This plugin performs automated "PreFlight" Scene Check (Asset Gathering, 3rdparty
plugin check, etc) and is designed as the easiest and most troublefree
way to submit your Blender scene for rendering in our cloud.
Currentlysupports Blender versions after 2.7.3
- Rendering engines supported: Blender render, Cycles render CPU and GPU
- Supports stillimage "tiled" rendering across multiple rendernodes for accelerated rendering of very heavy/largescenes (Arnold doesn't support tiled rendering)
Features NOT supported
LinkedLibraries support is not yet supported
Dynamics/simulation/texture baking is not yet supported (including prebaked simulations)
The Blender plugin will be automatically installed during installation of the RenderStorm Cloud UI application. OurRenderstorm4Blender.py python script will be automatically copied to :
- Windows: \blender2.xx\scripts\startup\
- Linux: $HOME/.config/blender/2.76/scripts/startup/
- Mac OSX: /Users/$USER/Library/Application/Support/Blender/2.76/scripts/startup/
Alternatively the scripts can be copied to the “system” equivalents of the above, but for many users those folders are read only and inaccessible.
Restarting Blender will create a new "RenderStorm Cloud Render Service" menu item in the Rendering settings section.
*Be sure the RenderStorm Cloud UI software is installed and running before you launch or the plugin won't work!*
*If you originally installed your 3D application in a nondefault location:
(then follow these steps to install our plugin)
Step 1 Start the RenderStorm Cloud UI desktop utility that you just downloaded and installed. Login to your account. Use the user name and password you choose when you registered.
Step 2 . After you have logged into the Cloud User Application, the application will then search your system for your Blender installation. If Blender is not installed the default location/path of your hard drive, you will need to manually the root location/path. First make sure you are logged into the Cloud User Application. You can do this by clicking on the cloud in the system tray and then clicking on connect to render farm service.
Then choose: > preferences
From the preferences screen, choose >Plugin Manager and then Right click and choose: > Add to
manually set the location to the root directory of your Blender installation.
Using the Plugin
The RenderStorm plugin will show the current scene's render settings and a few controls for submitting your scene for rendering on our cloud.
*Please be sure that the RenderStorm Cloud UI utility is running and connected to the RenderStorm cloud rendering service before attempting to submit rendering jobs via the Blender plugin.
**Please be sure to save your Blender scene file using a valid name <scenename.blend> before
submitting for render on the RenderStorm cloud!!
Use Tiles (optional): enables "tiled rendering" option. Allows multiple nodes to render a single large/complex frame. Columns X Rows = number of rendering nodes. **Please note that while rendering times will be shorter, overall rendering efficiency (price/performance) is also decreased, especially with scenes that take a long time to load.**
Frame Range : self explanatory
Frame List (optional ): allows specific frames and/or frame ranges to be rendered. Values here should be comma separated.
Image Format : defaults to current file type selected in Blender settings
Render Engine : defaults to current selected rendering engine in Blender settings
Priority : select your job priority. Higher charges for "Business" and "Premium" but jobs will start sooner and finish ahead of any "Standard" jobs.
Continue on Error: occasionally, Blender will throw errors during rendering that do not effect rendered output. If the scene renders fine locally but throws errors, you can enable this setting to force the render to continue even with errors if it can.
Extra Options (optional ): allows users to add additional command line arguments